<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>CODExSIMS</title><link>https://codexsims.com/</link><description>Interactive systems explainers</description><item><title>How LLMs Work</title><link>https://codexsims.com/explainers/llm-how-it-works/</link><guid>https://codexsims.com/explainers/llm-how-it-works/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>The full transformer architecture from tokenization through embeddings, self-attention, multi-head attention, transformer blocks and autoregressive generation.</description></item><item><title>Real-Time LLM Streaming</title><link>https://codexsims.com/explainers/llm-streaming-explainer/</link><guid>https://codexsims.com/explainers/llm-streaming-explainer/</guid><pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate><description>What actually happens between stream:true and the first token on screen, including the SSE framing and backpressure nobody talks about.</description></item><item><title>LangChain for LLM Application Development</title><link>https://codexsims.com/explainers/langchain-llm-app-development/</link><guid>https://codexsims.com/explainers/langchain-llm-app-development/</guid><pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate><description>How one model call grows into prompts, memory, chains, evals and agents across the full LangChain course arc.</description></item><item><title>OpenAI Prompt Engineering</title><link>https://codexsims.com/explainers/prompt-engineering-explainer/</link><guid>https://codexsims.com/explainers/prompt-engineering-explainer/</guid><pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate><description>Why prompt order matters, how examples shape behavior, what structured outputs actually guarantee and the eval loop that hardens it all.</description></item><item><title>How LLM Applications Actually Work</title><link>https://codexsims.com/explainers/llm-applications-how-they-work/</link><guid>https://codexsims.com/explainers/llm-applications-how-they-work/</guid><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate><description>A software engineering tour of context budgets, instruction authority, sampling, reasoning, streaming, schemas, tools, routing, retries and token cost.</description></item><item><title>Testing Non-Deterministic Systems</title><link>https://codexsims.com/explainers/testing-nondeterministic-systems/</link><guid>https://codexsims.com/explainers/testing-nondeterministic-systems/</guid><pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate><description>A practical evaluation system for probabilistic software, from golden datasets and regression tests through retrieval, grounding, tools, judges, humans, production signals and repeated model or prompt comparisons.</description></item><item><title>DeepSeek-V4 Architecture</title><link>https://codexsims.com/explainers/deepseek-v4-explainer/</link><guid>https://codexsims.com/explainers/deepseek-v4-explainer/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>The architecture rewrites behind DeepSeek-V4: CSA plus HCA hybrid attention, doubly-stochastic hyper-connections, the Muon optimizer, MegaMoE wave-pipelined EP, and the stability tricks that kept a 1.6T-parameter MoE alive during training.</description></item><item><title>DeepSeek-V4 Architecture and Training</title><link>https://codexsims.com/explainers/deepseek-v4-architecture-training/</link><guid>https://codexsims.com/explainers/deepseek-v4-architecture-training/</guid><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate><description>A source-backed tour of DeepSeek-V4 residual mixing, compressed attention, sparse expert training, stability systems and specialist distillation.</description></item><item><title>Kimi K3 Architecture and Training</title><link>https://codexsims.com/explainers/kimi-k3-architecture-training/</link><guid>https://codexsims.com/explainers/kimi-k3-architecture-training/</guid><pubDate>Fri, 17 Jul 2026 00:00:00 GMT</pubDate><description>A source-backed deep dive into Kimi K3 sparse routing, long-context attention, depth retrieval, data-disclosure boundaries, low-precision training and serving.</description></item><item><title>The AI Model Evaluation Security Incident</title><link>https://codexsims.com/explainers/ai-model-evaluation-security-incident/</link><guid>https://codexsims.com/explainers/ai-model-evaluation-security-incident/</guid><pubDate>Wed, 22 Jul 2026 00:00:00 GMT</pubDate><description>A source-backed reconstruction of how an OpenAI cyber evaluation escaped its test environment, reached Hugging Face production and changed containment practice.</description></item><item><title>Reasoning from Pretraining to RL</title><link>https://codexsims.com/explainers/pretraining-to-rl-reasoning/</link><guid>https://codexsims.com/explainers/pretraining-to-rl-reasoning/</guid><pubDate>Tue, 21 Jul 2026 00:00:00 GMT</pubDate><description>A paper-backed tour of how pretraining loss and token exposure predict RL returns, how compute allocation shifts, and what RL changes inside easy and hard reasoning policies.</description></item><item><title>How Java Flight Recorder Works</title><link>https://codexsims.com/explainers/java-jfr-how-it-works/</link><guid>https://codexsims.com/explainers/java-jfr-how-it-works/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>The full JFR recording pipeline: annotated event types, lock-free thread-local buffers, async stack sampling via SIGPROF, constant pool deduplication, and self-describing chunk rotation.</description></item><item><title>How Java Off-Heap Memory Works</title><link>https://codexsims.com/explainers/java-offheap-memory/</link><guid>https://codexsims.com/explainers/java-offheap-memory/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>The full off-heap path: how allocateDirect() reserves native memory through Bits and malloc, how PhantomReference + Cleaner free it, the raw Unsafe escape hatch, memory-mapped file mechanics and NMT zone tracking.</description></item><item><title>How ZGC Works</title><link>https://codexsims.com/explainers/zgc-how-it-works/</link><guid>https://codexsims.com/explainers/zgc-how-it-works/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>The full ZGC cycle: colored pointers carry GC state in every reference, multi-mapped memory makes them hardware-friendly, and the load barrier self-heals stale pointers so marking and relocation run concurrently.</description></item><item><title>How Hermes Agent Grows With You</title><link>https://codexsims.com/explainers/hermes-agent-grows-with-you/</link><guid>https://codexsims.com/explainers/hermes-agent-grows-with-you/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>How a fresh agent turns conversations into memory, skills and searchable episodes so the next session is smarter than the last.</description></item><item><title>LLM Wiki Pattern</title><link>https://codexsims.com/explainers/llm-wiki-pattern/</link><guid>https://codexsims.com/explainers/llm-wiki-pattern/</guid><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate><description>What happens when an LLM maintains its own wiki instead of re-deriving the same answers on every query.</description></item><item><title>Getting Started with Clanker</title><link>https://codexsims.com/explainers/clanker-getting-started/</link><guid>https://codexsims.com/explainers/clanker-getting-started/</guid><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate><description>The actual path from zero to useful with Clanker: install, config, first grounded question and then maker plans that talk to real backends.</description></item><item><title>How Claude Code Works</title><link>https://codexsims.com/explainers/claude-code-how-it-works/</link><guid>https://codexsims.com/explainers/claude-code-how-it-works/</guid><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate><description>How prompts, tools, hooks and plugins actually flow through Claude Code from the CLI entry point to the edges where MCP takes over.</description></item><item><title>How Netlify Cloud Works</title><link>https://codexsims.com/explainers/netlify-cloud-how-it-works/</link><guid>https://codexsims.com/explainers/netlify-cloud-how-it-works/</guid><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate><description>How one git push becomes a globally served site through immutable deploys, edge POPs and instant rollback that just works.</description></item><item><title>How Cursor Origin Works</title><link>https://codexsims.com/explainers/cursor-origin-how-it-works/</link><guid>https://codexsims.com/explainers/cursor-origin-how-it-works/</guid><pubDate>Fri, 21 Aug 2026 00:00:00 GMT</pubDate><description>A source-backed tour of Continuity, the Git storage system beneath Cursor Origin, from packfile locality and WAL publication through CAS races, verified reads, shared compaction and elastic replicas.</description></item><item><title>How Clanker Cloud Works</title><link>https://codexsims.com/explainers/clanker-cloud-how-it-works/</link><guid>https://codexsims.com/explainers/clanker-cloud-how-it-works/</guid><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><description>How one prompt gets cleaned up, routed to the right backend, hydrated with credentials and fanned out into parallel evidence gathering.</description></item><item><title>How DuckDB Executes a Query</title><link>https://codexsims.com/explainers/duckdb-query-execution-pipelines/</link><guid>https://codexsims.com/explainers/duckdb-query-execution-pipelines/</guid><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><description>Why DuckDB is so fast: how SQL becomes a physical plan that gets sliced into vectorized pipelines operating on column chunks.</description></item><item><title>How Kafka Consumer Groups Actually Rebalance</title><link>https://codexsims.com/explainers/kafka-consumer-group-rebalance/</link><guid>https://codexsims.com/explainers/kafka-consumer-group-rebalance/</guid><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><description>Why consumers stop, what the coordinator actually does during a rebalance and how cooperative revocation makes it less painful.</description></item><item><title>How Cassandra Gossip Works</title><link>https://codexsims.com/explainers/cassandra-gossip-protocol/</link><guid>https://codexsims.com/explainers/cassandra-gossip-protocol/</guid><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate><description>How seeds bootstrap discovery, generation and version tuples reject stale knowledge, peer exchanges spread state, and local failure detectors judge reachability.</description></item><item><title>Time, Causality, and Ordering</title><link>https://codexsims.com/explainers/distributed-time-causality-ordering/</link><guid>https://codexsims.com/explainers/distributed-time-causality-ordering/</guid><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate><description>How happens before becomes logical time, how vectors expose concurrency, and how uncertainty aware clocks support safe real time ordering.</description></item><item><title>How Jepsen Tests Distributed Systems</title><link>https://codexsims.com/explainers/jepsen-testing-distributed-systems/</link><guid>https://codexsims.com/explainers/jepsen-testing-distributed-systems/</guid><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate><description>How Jepsen prepares a real cluster, schedules concurrent operations, injects network and process faults, records honest histories, and checks linearizability.</description></item><item><title>Idempotency and Exactly-Once Illusions</title><link>https://codexsims.com/explainers/idempotency-exactly-once-illusions/</link><guid>https://codexsims.com/explainers/idempotency-exactly-once-illusions/</guid><pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate><description>How delivery guarantees differ from effect guarantees, how idempotency patterns absorb retries, and where Kafka exactly-once semantics stop.</description></item><item><title>How Git Works Under the Hood</title><link>https://codexsims.com/explainers/git-internals-how-it-works/</link><guid>https://codexsims.com/explainers/git-internals-how-it-works/</guid><pubDate>Fri, 21 Aug 2026 00:00:00 GMT</pubDate><description>An engineering-level tour of canonical object bytes, loose-object fanout, index-to-tree assembly, commit and ref resolution, reachability, structural sharing, packfiles and delta storage.</description></item><item><title>How PostgreSQL MVCC Actually Works</title><link>https://codexsims.com/explainers/postgres-mvcc-actually-works/</link><guid>https://codexsims.com/explainers/postgres-mvcc-actually-works/</guid><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><description>How Postgres actually decides which row version you see, why vacuum exists and what freezing has to do with transaction wraparound.</description></item><item><title>How MySQL InnoDB B-tree Indexes Work</title><link>https://codexsims.com/explainers/mysql-innodb-btree-indexes/</link><guid>https://codexsims.com/explainers/mysql-innodb-btree-indexes/</guid><pubDate>Fri, 21 Aug 2026 00:00:00 GMT</pubDate><description>How InnoDB stores rows in clustered leaves, descends separators, splits full pages, follows secondary keys, and trades read speed for write and cache cost.</description></item><item><title>Linearizability vs Serializability vs SI</title><link>https://codexsims.com/explainers/isolation-consistency-models/</link><guid>https://codexsims.com/explainers/isolation-consistency-models/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>Why these four words are not interchangeable, which anomaly each model forbids and where Spanner, Cockroach, Postgres and DynamoDB actually sit on the lattice.</description></item><item><title>How Raft Consensus Works</title><link>https://codexsims.com/explainers/raft-consensus-how-it-works/</link><guid>https://codexsims.com/explainers/raft-consensus-how-it-works/</guid><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><description>How silence becomes an election, why majority replication is the commit rule and what happens to a stale leader after failover.</description></item><item><title>How LSM Trees Work in RocksDB and LevelDB</title><link>https://codexsims.com/explainers/rocksdb-read-write-path/</link><guid>https://codexsims.com/explainers/rocksdb-read-write-path/</guid><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate><description>The shared LSM skeleton behind both engines: how writes stay fast through the WAL and memtables while compaction quietly reshapes levels.</description></item><item><title>Apache Flink Exactly-Once Ingestion</title><link>https://codexsims.com/explainers/flink-exactly-once-ingestion/</link><guid>https://codexsims.com/explainers/flink-exactly-once-ingestion/</guid><pubDate>Sun, 15 Mar 2026 00:00:00 GMT</pubDate><description>How Flink cuts a barrier through a live stream, snapshots state at every operator and replays cleanly after a crash.</description></item><item><title>Formal Modeling for Distributed Correctness</title><link>https://codexsims.com/explainers/formal-modeling-distributed-correctness/</link><guid>https://codexsims.com/explainers/formal-modeling-distributed-correctness/</guid><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate><description>A high-school-friendly path from state machines and invariants through PlusCal, TLA+ model checking, stale-leader counterexamples, epoch fencing and refinement.</description></item><item><title>ClickHouse Realtime Ingestion Workers</title><link>https://codexsims.com/explainers/clickhouse-realtime-ingestion-workers/</link><guid>https://codexsims.com/explainers/clickhouse-realtime-ingestion-workers/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>How worker pools read ordered stream lanes, batch and shape rows, insert blocks into ClickHouse, and use part pressure plus retries to keep offsets safe.</description></item><item><title>How Apache Pinot Real-Time Ingestion Works</title><link>https://codexsims.com/explainers/pinot-commit-protocol/</link><guid>https://codexsims.com/explainers/pinot-commit-protocol/</guid><pubDate>Fri, 13 Mar 2026 00:00:00 GMT</pubDate><description>A code-backed tour from Kafka fetch and mutable indexing through winner election, split commit, seven pauseless stages, and failure-specific repair.</description></item><item><title>How Apache Pinot Upserts Work</title><link>https://codexsims.com/explainers/pinot-upsert-internals/</link><guid>https://codexsims.com/explainers/pinot-upsert-internals/</guid><pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate><description>A code-backed tour of full upsert record selection, valid and queryable bitmaps, deletes, out-of-order policy, compaction, recovery, TTL, and consistent query views.</description></item><item><title>Partial Upserts Across Databases</title><link>https://codexsims.com/explainers/partial-upserts-across-databases/</link><guid>https://codexsims.com/explainers/partial-upserts-across-databases/</guid><pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate><description>A cross-database guide to overwrite, increment and append semantics through MongoDB, DynamoDB, PostgreSQL, Cassandra, Redis Active-Active and retry guards.</description></item><item><title>How Apache Pinot's Multi-Stage Query Engine Works</title><link>https://codexsims.com/explainers/pinot-multistage-query-engine/</link><guid>https://codexsims.com/explainers/pinot-multistage-query-engine/</guid><pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate><description>A source-backed journey from broker planning and leaf scans through mailbox exchange, local hash joins, partial aggregation, root output, and stage-level diagnosis.</description></item><item><title>Recent Experiments on Slowrun</title><link>https://codexsims.com/explainers/slowrun-experiment-stacking/</link><guid>https://codexsims.com/explainers/slowrun-experiment-stacking/</guid><pubDate>Fri, 13 Mar 2026 00:00:00 GMT</pubDate><description>Why the same hyperparameter wins or fails depending on what else is in the stack, and how the author figured that out the hard way.</description></item><item><title>How X's For You Timeline Works</title><link>https://codexsims.com/explainers/twitter-timeline-algorithm/</link><guid>https://codexsims.com/explainers/twitter-timeline-algorithm/</guid><pubDate>Fri, 13 Mar 2026 00:00:00 GMT</pubDate><description>Why that post showed up on your For You: how Home Mixer retrieves candidates, filters them and lets the Phoenix ranker pick the winners.</description></item><item><title>How MIDI Files Work</title><link>https://codexsims.com/explainers/midi-how-it-works/</link><guid>https://codexsims.com/explainers/midi-how-it-works/</guid><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate><description>How a MIDI file encodes timing, tempo and channel messages in a format small enough to fit on a floppy disk but expressive enough to drive a full sequencer.</description></item><item><title>How Spark Joins Work</title><link>https://codexsims.com/explainers/spark-joins-how-it-works/</link><guid>https://codexsims.com/explainers/spark-joins-how-it-works/</guid><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate><description>How Spark picks between broadcast and shuffle, why sort merge joins dominate at scale and what AQE does when data skew shows up.</description></item><item><title>Iceberg Snapshots, Branches, and Time Travel</title><link>https://codexsims.com/explainers/iceberg-branches-time-travel/</link><guid>https://codexsims.com/explainers/iceberg-branches-time-travel/</guid><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate><description>How Iceberg gets time travel and branching without ever rewriting a data file, just by being clever with metadata pointers.</description></item><item><title>How OpenClaw Actually Works</title><link>https://codexsims.com/explainers/openclaw-how-it-works/</link><guid>https://codexsims.com/explainers/openclaw-how-it-works/</guid><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate><description>What one local gateway actually does: normalizing channels, mapping sessions, running the agent loop and coordinating paired devices.</description></item><item><title>How Apache Arrow File Format Works</title><link>https://codexsims.com/explainers/apache-arrow-file-format/</link><guid>https://codexsims.com/explainers/apache-arrow-file-format/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>The full Arrow IPC file format from columnar memory layout through validity bitmaps, buffer alignment, record batch serialization, footer random access and the zero-copy mmap read path.</description></item><item><title>How Apache Parquet Works</title><link>https://codexsims.com/explainers/parquet-file-format/</link><guid>https://codexsims.com/explainers/parquet-file-format/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>The full Parquet file format from columnar vs row storage through row groups, page internals, dictionary/RLE/delta encodings, Dremel repetition and definition levels and predicate pushdown.</description></item><item><title>AI Agent Execution Loop</title><link>https://codexsims.com/explainers/ai-agent-execution-loop/</link><guid>https://codexsims.com/explainers/ai-agent-execution-loop/</guid><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate><description>Why an agent loop feels more structured than it looks: planning, tool calls, memory and guardrails working as one deliberate cycle.</description></item><item><title>Build a Data Analysis Agent</title><link>https://codexsims.com/explainers/build-data-analysis-agent/</link><guid>https://codexsims.com/explainers/build-data-analysis-agent/</guid><pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate><description>A practical code walkthrough: Maven dependencies, system prompt, tool schemas, the agent for-loop, switch-case handler and a live end-to-end trace.</description></item><item><title>Browser Rendering Pipeline + INP</title><link>https://codexsims.com/explainers/browser-rendering-inp-explainer/</link><guid>https://codexsims.com/explainers/browser-rendering-inp-explainer/</guid><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate><description>How bytes become pixels through the rendering pipeline and where exactly INP pressure shows up when the main thread gets stuck.</description></item><item><title>LLM Inference Lifecycle</title><link>https://codexsims.com/explainers/llm-inference-lifecycle/</link><guid>https://codexsims.com/explainers/llm-inference-lifecycle/</guid><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate><description>Why tokens come out one at a time: the full path from prompt assembly through prefill, KV cache reuse and the autoregressive decode loop.</description></item><item><title>Design a ChatGPT-Scale GPU Serving Platform</title><link>https://codexsims.com/explainers/design-chatgpt-gpu-serving-platform/</link><guid>https://codexsims.com/explainers/design-chatgpt-gpu-serving-platform/</guid><pubDate>Fri, 31 Jul 2026 00:00:00 GMT</pubDate><description>A public-mechanism design exercise spanning streaming contracts, workload tails, GPU memory, parallelism, KV admission, continuous batching, failure handling, autoscaling and useful-token cost.</description></item><item><title>RAG Query Lifecycle</title><link>https://codexsims.com/explainers/rag-query-lifecycle/</link><guid>https://codexsims.com/explainers/rag-query-lifecycle/</guid><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate><description>How RAG digs up the right context: chunking, embeddings, approximate nearest neighbor search, reranking and grounded answer generation.</description></item><item><title>Build a 100 GB OpenSearch Text Index</title><link>https://codexsims.com/explainers/opensearch-text-index-100gb/</link><guid>https://codexsims.com/explainers/opensearch-text-index-100gb/</guid><pubDate>Fri, 21 Aug 2026 00:00:00 GMT</pubDate><description>Build full-text search from raw bytes: analyze terms, invert postings, test phrase positions, size and bulk-load shards, merge BM25 results, and maintain immutable segments.</description></item><item><title>Centre of Mass and Collisions for JEE</title><link>https://codexsims.com/explainers/centre-of-mass-collisions-jee/</link><guid>https://codexsims.com/explainers/centre-of-mass-collisions-jee/</guid><pubDate>Wed, 05 Aug 2026 00:00:00 GMT</pubDate><description>A Class 11 mechanics path from mass-weighted position and centre-of-mass motion through signed momentum, restitution, elastic and inelastic collisions, and a checked two-dimensional solving workflow.</description></item></channel></rss>